Sunday 3 February 2013

Fae Time

With the success of the Centaur model I have immediately moved on to the Fae, the player character.

I don't think the design I have for the Fae is as strong as the Centaur was, so that starts me off at a disadvantage, and I have only 8 days to model the low poly, unwrap and then produce a high poly model so time is of the essence.

As of now I have 5 days left, a very scary thought, but it should be achievable.

Here is the low poly as of now...


Some major changes have been made since pre-production, the legs for example have been made into a much more animal like leg as opposed to the very sharp angles I originally had in mind. This was because when I started modelling it I found the design didn't work at all in 3D, so I had a discussion with the team and decided these legs would be best.

Another thing that's changed is the head, which I'm quite pleased with, the original horns we're a nice idea but I think this design works much better and should look good when it's all finished

That's all for now I'm afraid, I'll keep you posted on changes to the Fae and I will get round to writing some more tutorials and reviews on my other blogs once I get past this rushing stage of completing the characters, I already have some in mind I want to do.

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